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Contact and Friction Simulation for Computer Graphics - 2022


Abstract:

This course covers essential topics of contact simulation for computer graphics and gives attendees the knowledge they need to utilize or extend the many standard techniques for simulating contact. Topics include: complementarity problems, non-interpenetration constraints, friction modeling, contact generation, and numerical solvers.

New content added for SIGGRAPH 2022 include coverage of continuous collision detection, an extended treatment of penalty-based methods to include barrier methods, and a new chapter on implicit time integration schemes and methods for solving soft body contact problems has been added. Additionally, we now include a more in-depth coverage of anisotropic friction simulation, as well as a tutorial that guides the reader through the steps of creating a rigid body simulator with frictional contact.


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feed/2023/12/22/contact_and_friction_simulation_for_computer_graphics_-_2022.txt ยท Last modified: 2023/12/23 22:08 by Horea Caramizaru